差量位移以及渲染
曾经笑铃铛
发布于2019-06-10 22:17:30
![问题贴图](https://private.static.hxsd.tv/15601732166729707639.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=Ye8%2FUZydJluUGhLabadPPEjV56c%3D&Expires=1739032800)
差量:在原有的位置基础之上再去移动
![问题贴图](https://private.static.hxsd.tv/15601740288953216998.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=oxDvNRSHZEtk3cipnJ5nNqs%2FSn8%3D&Expires=1739032800)
添加组件 STATIC MESH就可以获得渲染静态网格的能力
![问题贴图](https://private.static.hxsd.tv/15601742121873195614.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=TQ1MaVPT2F0W3FiGE%2FBcvJow5Aw%3D&Expires=1739032800)
添加渲染资源:右边STATIC MASH选项往下拉,在视口选择显示引擎内容
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