灯光
ULTRAMAN
发布于2019-04-12 19:57:50
![问题贴图](https://private.static.hxsd.tv/15550702646100658170.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=J6%2B6zieNEGaUdROJSjEoIqs26qU%3D&Expires=1740005795)
打开Color选项,选择2D Textures里的File,在Image Name里添加一张HDR贴图,如果不想看见HDR贴图可以把Camera调为0
![问题贴图](https://private.static.hxsd.tv/15549943385926900767.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=U6NqrrAtM3kzQypLj9QRXv4EQVo%3D&Expires=1740005795)
渲染时,在渲染窗口选择Arnold Renderer,有摄像机的话在Render中选择摄像机视角
![问题贴图](https://private.static.hxsd.tv/15548969178606279591.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=hFzBmMf8yE%2FCCWaD7%2F1nSsyNv88%3D&Expires=1740005795)
如何让模型发光,先点击模型,然后在Arnold中找到Mesh Light(模型灯光) 如果要显示发光模型,勾选Light Visible
![问题贴图](https://private.static.hxsd.tv/15549962458245253806.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=UIXu%2FcQYfcEYtAHfiLy%2Bq%2FNFMhA%3D&Expires=1740005795)
调高Visibility中的Indirect可以加强光的反弹
![问题贴图](https://private.static.hxsd.tv/15549981743301397325.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=PWI1SZV6bdnWgNN3w4U8MukHaKE%3D&Expires=1740005795)
渲染有噪点可以调高灯光中的Samples,在渲染设置中调高Sampling(微调),因为Sample越高渲染速度越慢
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