MAYA布料nCloth特效基础
ULTRAMAN
发布于2019-04-20 14:09:47
![问题贴图](https://private.static.hxsd.tv/15556615867354198085.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=ysprtn3NhnU5Uuw7875hTVO7TCk%3D&Expires=1738989006)
Ground Plane地平面 Plane Origin 地面起点 Plane Normal 地面方向(一般默认) Plane Bounce 弹力(一般不调) Plane Friction 摩擦力(一般默认) Plane Stickiness 粘性
![问题贴图](https://private.static.hxsd.tv/15556621544688109635.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=U8nL%2FzQ9yOLTc8S95iXX73QIusI%3D&Expires=1738989006)
Solver Attributes解算 Substeps 步幅值(数值越高,布料每帧计算次数越多,场景越复杂,布料越多,数值需要越高) Max Collision Iterations 最大碰撞迭代次数 Collision Layer range 布料图层
![问题贴图](https://private.static.hxsd.tv/15557405582293973016.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=GhqxZh%2Fij68vpPk2Cb7zaSesC18%3D&Expires=1738989006)
右击数值进入Create New Expression(创建表达式),然后复制名字到Expression输入图中函数,可以达成随机风力的效果(数值变成紫色就是成功了) 点击模型Ctrl+H可以隐藏模型,Shift+P可以将选择的模型从组中移出
![问题贴图](https://private.static.hxsd.tv/15556625235298280945.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=3r5O93RM7Y6qB2BNmmvGlw8xDPA%3D&Expires=1738989006)
Time Attributes时间属性 Current Time 当前帧 Start Frame 起始时间(布料解算的起始时间) Frme Jump Limit 保持默认就好
![问题贴图](https://private.static.hxsd.tv/15556630021525648125.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=puEUKOruw5GQPohFp5VPK8FpMqI%3D&Expires=1738989006)
Scale Attributes缩放属性 Time Scale 时间缩放(调节时间的速度快慢) Space Scale 空间缩放(数值小布料就重,数值大布料就轻,就是受到重力场的效果)
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