MAYA布料裤子、长袍
ULTRAMAN
发布于2019-04-21 19:17:01
![问题贴图](https://private.static.hxsd.tv/15558433417112224917.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=n1t%2Bd%2FHfW2OQITaL3Wl3M155Cdc%3D&Expires=1739400496)
再制作布料时一定要先做完里面的布料,再做外面的布料,切记从里到外(做里面布料时可以选择外面的布料按Ctrl+H隐藏模型,做好后按Shift+H显示模型)一层一层的做
![问题贴图](https://private.static.hxsd.tv/15558437976776706870.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=RRgCTTaElivApeeRzzMAS2PlWBE%3D&Expires=1739400496)
在做绑定模型和动画模型一定要用Input Mesh Attract来吸引布料,在给布料绘制贴图的时候要一定要用第三种笔刷(绝对值)前两种笔刷不要用,涂黑部分是布料解算部分,涂完后点击Smooth里的Flood(填充)让黑白的过渡更自然
![问题贴图](https://private.static.hxsd.tv/15558440876211274784.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=L2GFfPOS9Km6gvzj%2FCaco9a0Ks8%3D&Expires=1739400496)
为了避免里面的布料穿透外面的布料,可以把Collislons(碰撞)里的Collislons Layer(碰撞图层)调到“1”,这样外面的布料就永远高于里面的布料和人物
![问题贴图](https://private.static.hxsd.tv/15557531009786185613.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=d98TGb%2Fu%2Bp99DsdisQVLvIe3Ryo%3D&Expires=1739400496)
Damp(阻力值)调高可以让布料动起来慢一些,不会剧烈抖动 假如还想节奏慢一点,可以Key解算器中的Time Scale(时间缩放)帧
![问题贴图](https://private.static.hxsd.tv/15558453373904095768.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=LsniWhfoeoVRaKxdPyv2%2F0sjE5w%3D&Expires=1739400496)
观察动画最好的方法是用Playblast(录制)的方法来观察,要是调好了属性还是有一点小穿帮,可以把Solver Attributes(解算器属性)的Substeps(步幅值)调高一些,但是调高会变卡
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