MAYA布料汽车撕皮效果
ULTRAMAN
发布于2019-04-23 13:47:46
![问题贴图](https://private.static.hxsd.tv/15559397918185001971.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=Nj5mEKBIyKksG9W4b1Fs1Mcrelg%3D&Expires=1739077829)
首先在材质球的Color上贴一个Ramp(渐变)、把黑白色拖到最左边、在渐变黑色和白色的Selected Position(选择位置)Selected Color(选择颜色)同时K帧、到差不多150帧时把黑和白拖到最右边把颜色和位置再K一下帧
![问题贴图](https://private.static.hxsd.tv/15559403234757337529.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=Q7aHP6oBiN3vUt4sirwgy1CSXD8%3D&Expires=1739077829)
选择车皮按住右击、选择Paint里的3D Paint(3D绘制)、点击File Textures的Assign/Edit Textures(指定/编辑纹理)、贴图大小自定义、点击确定
![问题贴图](https://private.static.hxsd.tv/15559367294412785802.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=0WodRilvYWyuqxwAmMtCvFwcTl4%3D&Expires=1739077829)
在制作汽车撕皮效果前需要给模型做一个车皮,使用Edit Mesh里的Duplicate(复制面)命令轻轻拖拽手柄制作出一块车皮(沿着法线均匀的挤压出的一部分)。
![问题贴图](https://private.static.hxsd.tv/15559371135925427056.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=lkbdWyYS7eygYW2wxrSZsGGsBNo%3D&Expires=1739077829)
删除掉一部分不需要的面、给车皮一个材质添加颜色、把组拆分掉、框选模型清除历史、切换到UV面板展UV
![问题贴图](https://private.static.hxsd.tv/15559405696423946871.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=lk01D1lnVYY9kP7dyBs4LNMl8UQ%3D&Expires=1739077829)
点击Flood的Flood Paint将底色填充为白色、用笔刷绘制出想要撕裂的贴图、绘制好后点击Save Textures(保存)
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