MAYA布料人物、车子撕裂特效
ULTRAMAN
发布于2019-04-23 15:11:41
![问题贴图](https://private.static.hxsd.tv/15560020837406587727.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=zwA%2F31%2BAFsMx8%2BQq1ezjlQYDB1w%3D&Expires=1739077829)
选择模型点击Duplicate(复制面)、拖拽出来(多拽一点)
![问题贴图](https://private.static.hxsd.tv/15560029674882861414.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=BsBXujXO6%2BxDvqQlXYTnMmqiZfQ%3D&Expires=1739077829)
把拖拽出来的底面和多余的面删除、然后给模型和组清除历史、给布料展UV(展好UV才能做布料解算)、给材质加Ramp贴图,颜色和位置K帧、再给材质,右击3Dpaint绘制撕裂纹理贴图保存给材质
![问题贴图](https://private.static.hxsd.tv/15560009533234696789.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=Pb10FC6a6qHw3ToLoUoK16hdywY%3D&Expires=1739077829)
然后就是给颜色和位置K帧了、绘制撕裂纹理贴图
![问题贴图](https://private.static.hxsd.tv/15560017199515162348.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=zla70m%2B8dvw2jOkVt6jiWATlV0M%3D&Expires=1739077829)
不需要布料往下掉就把Gravity Direction(重力场)调成1、然后加风场和风场方向、吸附原始值调1(约束的值)、渐变贴图拖入Input Attract Map、给布料加撕裂约束、撕裂纹理贴图拖入Strength map
![问题贴图](https://private.static.hxsd.tv/15560034784092361485.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=E0W9Tmtvs44IaOe9LvcnNJ5jqT4%3D&Expires=1739077829)
重力场Y轴给1、加风力和方向、吸附模型、渐变给吸附、给撕裂约束、撕裂贴图给强度贴图、模型设置成碰撞体(给车子制作一个简模变成碰撞体后隐藏)
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