UE4光源移动性
默愘
发布于2019-05-05 14:24:42
![问题贴图](https://private.static.hxsd.tv/15570368762031479185.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=nIkvKe1swyvANfor891KawyqaXc%3D&Expires=1739028470)
间接光照缓存,由光量子收集
![问题贴图](https://private.static.hxsd.tv/15570370135075341189.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=TlJEHoFkS%2BJZnyAXw1FFvFvmtgs%3D&Expires=1739028470)
帮助我们增加某个场景中光量子的数量,呈现出更好的效果!
![问题贴图](https://private.static.hxsd.tv/15570374511774615692.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=HYPC3bYxN%2FdB3GwXDl2rhxWoj6o%3D&Expires=1739028470)
固定光源的特点:间接光照缓存贴图是跟着灯光在一起 静态光源:运行时不再产生光照
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