蓝图简介
默愘
发布于2019-05-05 16:09:22
![问题贴图](https://private.static.hxsd.tv/15570434915044089552.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=O%2BWQFAMNOkU6Pn%2FmuRfhTyd7zH4%3D&Expires=1739027797)
日志概念
![问题贴图](https://private.static.hxsd.tv/15570426823365372345.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=iSaNz%2B2n99QJNgFXQox%2BfI5b7vk%3D&Expires=1739027797)
蓝图编译器 衍生的目的是为了扩展 组件优于继承(可以降低继承关系中的臃肿) UE4中所有能力都是通过组件来获取 组件也是个Actor 类设置——设置类对象的构建关系参数 类默认设置——用来设置类对象当前细节
![问题贴图](https://private.static.hxsd.tv/15570437422479051077.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=urixGuJlbrvZ1%2BOiw9cHHUKEqOQ%3D&Expires=1739027797)
蓝图名词
![问题贴图](https://private.static.hxsd.tv/15570406445103179268.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=Fg2aIpIKW8LFYvmDgxbKa4AhXq4%3D&Expires=1739027797)
蓝图的概念
![问题贴图](https://private.static.hxsd.tv/15570412074697446409.png?x-oss-process=image%2Fresize%2Cm_fill%2Ch_428%2Cw_760&OSSAccessKeyId=LTAI5t7u3tERiW6on3dcQqum&Signature=6TE6mExibUNSxFac9RY2PdK8X4U%3D&Expires=1739027797)
蓝图种类,从Actor蓝图衍生而来
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